![]() ![]() Scurry between crates while throwing bottles in the next room, then walk across the wooden planks onto the catwalk outside. Hide in the corner while Jeff flips out a little, then sneak out through the open door once the elevator reaches its destination. Sneak behind Jeff and press the red button to make the elevator move. Follow the power line to the other end of the elevator and complete the circuit, powering the elevator back up and trapping Jeff inside the elevator with you. Crawl into the elevator to find another sensor and begin the circuit. Quickly turn the junction once more, throw a bottle away from yourself in the opposite direction, and continue tracing your Multi-Tool along the wall until you complete the circuit. Inside of the freezer, the first turn of the junction will set off a loudspeaker alarm. When you're ready, unlock Jeff's temporary prison cell and be prepared to distract him once more. The only problem is that, eventually, you'll come to a point where you'll need to unlock the freezer to secure the final connection to return power to the elevator. Before you do any rewiring, right now is the perfect time to grab two more Resins - one is in the hole in the wall to the left of the garage door, and the other is on a shelf in an adjacent room.įinding the connections to rewire in the wall should be simple if you trace your Multi-Tool along the wall as you move outward from the electrical locker. Nearby is an electrical cabinet with a conduit for you to rewire with your Multi-Tool. Pretty soon, the power will go out, forcing you to get it going again. Press the red button inside of the room that's now open for you to explore. ![]() ![]() Now turn the wheel until it opens the garage door all the way. Lure Jeff into the freezer, then shut the door and lock it. Next, make enough noise to attract Jeff into the room. Pop into the freezer real quick and pick up the Resin inside, then go back to the wheel. Jump down and head straight into the room with the wheel inside of it. You'll want to remember the places that are most packed with bottles they make the loudest noise when thrown, which makes him your secret weapon in distracting and dealing with Jeff throughout this entire section. You can find another Resin in a nearby locker. Keeping your hand over your mouth, unlatch the nearby door and continue into the next Xen spore-filled corridor. Head down past the railing, kill the barnacle, and open the next yellow crate you see for another Resin. Turn around, mantle over the parcel, and head through the door at the end of the corridor. In front of you should be a yellow crate with a Resin inside. Push it open, then head inside.Ĭhat with Larry once more, then jump down through the cloud of Xen spores onto a parcel below. Exit the closet then teleport once more to the door on the far side of the gap. Look at the ground for a box with a Resin in it. Teleport to the next door, get inside, and you'll find yourself in a tiny closet. Teleport across to the next platform and Larry will warn you that Jeff is lurking below. From here, turn around and you'll see another Resin hanging out on some coral nearby. For now, climb down the ladder and pick up a nearby Resin, then drop down another ladder and climb up that one to get to the next platform. Jeff is, by the way, a colossal zombie-like creature that can't be killed by conventional means. Kill the barnacle to free Larry, and he'll tell you all about the distillery's resident troublemaker, Jeff, before sending you on your way. In the next room, you'll find a guy named Larry trapped in the clutches of a barnacle. Jump down, then make your way forward, through the Xen coral structure to a ladder. Travel through the next door and you'll hear a man muttering to himself. ![]() Note that there are many bottles of vodka strewn throughout all of Chapter 7, and you can even store them in your wrist pouches for when you need a quick distraction. ![]()
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