![]() ![]() ![]() ![]() Sure only two good saves(but you have the two important ones)įeats: just take natural spell and spend the rest on DMM and summoning, or whatever you feel like really, Sure only medium BaB(divine power says hi) Takes DMM to new levels, combining wildshape with all-day buffs(some shared w/ animal companion), the options are staggering, if you dont like how it plays, just pick different spells tomorrow Is comprized of both options in the CoDzilla (potentially) campaign wrecking monster, he is now CaDzilla(cleric AND druid). Wizard//Barbarian, perhaps? Sorcerer//Monk? I've already covered a Wizard with speed, damage reduction, d12 health, and uncanny dodge, and a Sorcerer could certainly enjoy a boost to speed, an AC that comes with no arcane failure chance, and better unarmed attacks for use against a counterspell-spammer.ĭruid//Cleric : A freaking boss, knows all spells on two very well (splatbook) supported lists. If she's fighting you with absolute precision, you're blocking her well enough that her friends are still in danger, and she starts to lose her cool? Run: she's about to turn you into a bone smoothie. If she's fighting you with uncontrollable fury, you're blocking her well enough that her friends are still in danger, and she forces herself to calm down? Run: she is about to very delicately remove your spinal cord. Let's look at it from her enemies' perspective: Never allowing myself to lose control even for a moment, or someone could die.īut you can take it, can't you, big man? What we have here is a rare opportunity for me to cut loose and show you just how powerful I really am." I feel like I live in a world made of cardboard, always taking constant care not to break something, to break someone. ![]() Raging will not be missedĪnd for fluff-focus over crunch-focus, perhaps combining a class famous for self-discipline with a class famous for having absolutely no discipline? Imagine a character who has an extremely nasty violent streak, who devotes her life to keeping herself under absolute control so that nobody around her suffers for her own anger problems, yet who is capable of unleashing Hades if you do push her further than she can control.Īs a great man once said: "That man won't quit as long as he can still draw a breath. Rogue//Ranger: Ranger can focus on Favored Enemies that are otherwise immune to Sneak Attack, a large enough Animal companion can make flanking easier by giving the party 1 more member.īarbarian//(any primary spellcaster): speed, damage reduction, d12 health, and uncanny dodge to a primary caster. Party is currently a stealth-focused Factotum//Erudite/Slayer, a Generalist Wizard//Archivist, and a Zhentarim Soldier Dungeon Crasher Fighter//Tashalatora Monk/Ardent.Cleric//(Druid or Paladin): Cleric provides full casting (divine, so unlike a Paladin//Sorcerer, it works even in full armor), Paladin or Druid provide even better melee fighting and either a little more casting (Paladin) or doubled casting (Druid). Part of me thinks it would be helpful to the character build to have a bunch of class features that would provide flat bonuses to allies, while another part of my thinks it might be better if the character has assess to things like Nightsong Enforcer's Teamwork (Status) ability and work as the team's coordinator in battle.Īll official 3.5 WotC published and licensed (Dragon Mags, Dragonlance CS, etc) are allowed in the game, and the optimization level is mid to high. One of my player's characters recently died (a heroic, self-sacrificing death, which the player was satisfied with), and the player now wishes to play a team-leader type character, but doesn't want to invest heavily in Charisma, and thus came to me for help with a possible 20 level progression that would be playable from 11th (the current level) as this is a gestalt campaign, I figured having one side of the progression be a White Raven focused Warblade would be a good start to such a build, but I'm somewhat lost as to how the other side of the progression would go. ![]()
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