![]() ![]() Memes are allowed in the comment section. This is to keep quality content at a maximum and extends to any type of low-effort post. Scratch welcomes people of all ages, races, ethnicities, religions, sexual orientations, and gender identities. 4: Follow the Scratch Community Guidelinesīe respectful. Not only is Not Safe For Work and (obviously) Not Safe For Life content not allowed, anything that is unfit for kids is unfit for this subreddit. Hateful, disrespectful or otherwise nasty comments and posts don't contribute anything! 3: Stay family friendly Other acceptable topics are tosh, Snap! and any block-based programming "languages" such as Beetle Blocks and Alice. One example of a post that is not directly about Scratch but is allowed would be a general discussion on programming languages. We are not affiliated with the Scratch team, we can't do anything about your accounts, and complaining about it here is pointless. Posts related to individual actions (moderation/banning) of the Scratch team and complaints about general moderation are not allowed. Scratch projects must include a link to the Scratch project page. Subreddit rules 1: Posts must be related to ScratchĪnything not related to Scratch is at the discretion of the moderators to be removed. Not affiliated with the MIT.įor official information go to .įor your daily dose of humor, try r/ScratchMemes. Try to add more features to the game.Subreddit for fans of the Scratch programming environment. We recommend you to edit and customize the code to make the game better. Here are a few snapshots of how the game looks.Īnd with that, this tutorial ends. Then to run the code execute the following command: python brick-breaker.py Brick Breaker Game UI: Save the code given above in a file with some name, let's say brick-breaker.py file. ![]() To run the game, you must have Tkinter module installed. Self.draw_text(300, 200, 'You win! You the Breaker of Bricks.')Įlif _position() >= self.height: X = (paddle_coords + paddle_coords) * 0.5ĭef draw_text(self, x, y, text, size='40'): Item = canvas.create_oval(x-self.radius, y-self.radius, # increase the below value to increase the speed of ball Here is the code for the Ball class: class Ball(GameObject): This class has functions to handle the basic lifecycle of different objects that form the game. The code for this class is as follows: class GameObject(object): This class is the parent class of all the other classes, which means all the other classes will inherit this class. We will be creating 5 classes in the code, the name of the classes are:Īll these classes will have methods to perform various handling and operations on the respective game element. To understand the code to build the brick breaker game in Python, you should know the following concepts:Īpart from that the overall understanding of Python is required, which you can also get from our FREE tutorial series to Learn Python. Purple bricks: Requires three hits to break Prerequisites: Green brick: Requires three hits to break ![]() To simplify the logic and user interface of the game, the following are the type of bricks: The game will have three layers of bricks, and each layer of brick will have a different hit capacity, which means some bricks will break in a single hit, some will require a double hit and some will require three hits. We will start with a simple Brick breaker game in which there is a ball that bounces of a platform to break a brick wall and the player has to keep the ball going by making sure the paddle is always there to bounce off the ball back. ![]()
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